spotrep.blogg.se

Killing floor 2 demolitions weak
Killing floor 2 demolitions weak













killing floor 2 demolitions weak
  1. Killing floor 2 demolitions weak update#
  2. Killing floor 2 demolitions weak free#

All the game's cons observed back at release are still around. Wtf? Just give me a cheesy snowy festive map like Ice Cave, Santa's Evil Lair or Krampu's Lair and Santa's Workshop, not this random crap.Īnd thirdly, stagnation.

killing floor 2 demolitions weak

Totally not connected to anything and you apparently had to be a fan of Lovecraft to even get the point of the event. Really?! And it just doesn't fit into anything. It's just a community map and a very bad one at that. Just keeping the game on life support by using community maps, usually ruining them and releasing botched events like current 2020 "Winter" event with a map that's not related to anything festive or snowy in any way. They don't really bring anything really new to the table. It's been for a while since original developers TWI handed development over to 3rd party studio just maintaining existing seasonal events. The second one is disinterest of developers.

Killing floor 2 demolitions weak update#

And I paid almost 30€ for one big update once. It just felt like a more honest transaction for both parties than these single weapons do in KF2. I loved the game and poured thousands of hours in it, just like in KF1 and KF2. Higher and more expensive ranks gave you special weapon and model skins and tag icons next to your name in the game to showcase that you're a special supporter.

Killing floor 2 demolitions weak free#

Free one gave you the update everyone got anyway. On large updates, they offered supported classes. Team behind Natural Selection 2 had a much better decision behind funding. 10€ for a single weapon is just absurd considering I paid what, 30€ when game was released years ago? WHOLE GAME. It's a very premium water though! And things that you do buy directly are disproportionately priced compared to a whole game. Sorry, RNG gods just weren't on your side pal. It's like ordering a premium cappuccino in a coffee shop and they bring you a glass of water. Especially because I absolutely despise paying for something and not even knowing what I'm getting. It's so bad I literally couldn't ever bothered buying ANY. Greed with dumb, broken and useless "market" of idiotic USB drives, loot crates and whatnot. Greed, disinterest of developers and stagnation. The ADS for most weapons were acceptable, though I only really recall the M14 EBR having misaligned iron sights, thus hip firing with the laser was more accurate. Also "quickscoping" was quite useful in KF1 as a way to reduce spread for shots and is something you'd see a lot of skilled players do.

killing floor 2 demolitions weak

I managed to get the hang of how the guns handle, so I would eventually be able to determine where the center of the screen was to hip fire without a crosshair. It outright denies players information (absence of crosshair) or gives them inaccurate information (ADS on many weapons does not accurately represent center-of-screen see above point about tracers) I also remember how a Scrake's head hitbox moves to his shoulder when he gets stunned or how the Patriarch's head hitbox just disappears when he fires his minigun. It makes head hitboxes artificially difficult to hit (self-explanatory)Īh yeah, I remember the janky hitboxes and I can see how that can be a hindrance to a lot of players. Heavy reliance on using community-made maps instead of making official ones (and speaking of community maps, there's also the matter of TWI making questionable changes that drastically alter the look and flow of the map that the creator had originally intended) Skills balance (almost every perk has a meta skill selection with half of the options being useless) ini filesĭLCs (you briefly mentioned this, though I'm surprised you didn't go fully in depth on it, but I guess everyone is pretty familiar with it by now) Removal of certain technical features (gore, visuals, audio lines, etc.) and blocking certain CVARs in the. Opting to create Survivalist (and dropping Martial Artist) Introduction of microtransactions during early access (I'm surprised no one remembered this as this was the very first controversy that KF2 had) And so a lot of times the people that go from KF1 to KF2, will eventually return to KF1 anyways because they end up not being satisfied with the overall experience.Īnyways, I agree with pretty much everything you discussed in the article but I would even add a couple more issues that contributed to the game's decline. The things you expressed, especially about teamwork and learning the game's mechanics, are key factors that makes KF1 a fun experience that KF2 doesn't fully embrace. cough State of the Game 2020 cough.įrankly, I was kinda surprised when you said that you didn't like KF1 because you share the same points that some of my friends would have, who happen to be long time KF1 veterans. Something that the developers failed to acknowledge. I'm glad someone took the time to write something like this that shows how much the game has detracted from its original conception.















Killing floor 2 demolitions weak